Waking the old forest
A moonlit action RPG · first light
ASHES OF VESPERA
A missing rider. A bell that speaks your name.
A village that fears what you are becoming.
Begin alone. Earn trust. Choose who walks beside you.
Explore the world atlas ↗Crouch to soften your silhouette. Watch the detection meter, then move when the patrol turns.
FIELD GUIDE
X uses your current bloodline technique. Human seals an area, vampire drains one foe, wolf cleaves ahead. Complete quests to awaken techniques and mastery. Mix landed strikes and perfect parries to fill resonance for V; walls block every technique.
Light attacks are fast. Heavy attacks break guards.
Hold Shift or the left shoulder while moving. Bloodlines pay stamina or blood differently.
Set a short active guard before contact. Resolve rewards a clean read.
Roll through a strike. A clean dodge restores resolve.
Five ward pylons stand along the road. Hold interact to feed the wick: 25 blood, and two seconds of noise and light. A lit pylon restores stamina and blood faster inside its ring, and makes you easier to see.
Collect unlocked sigils, speak with the dead, and cross the current campaign gate.
Mara reveals the nearest thread and interrupts a nearby windup. Her trust in you shortens the wait between litanies.
Mara interrupts a Moonbound Marshal’s violet howl before a charged hound reaches the pilgrims.
Cycle Human, Vampire, and Werewolf. Each form changes speed, exposure, recovery, and resource cost.
Drag the world to turn the camera. Controller right stick and mouse movement use the same view.
Mara answers when trust is thin.
Headphones recommended. The score follows your mood: menu, forest, cutscene, stealth, battle, boss.
COMPANION FORGE
Preview a rigged VRM companion, then send a hosted GLB through the Netwrck voxel-autorig pipeline. A loaded model replaces Mara in the live scene; Mara returns if installation fails.
Waiting for a model.
Campaign forge ready. Offline briefs use the authored world seed.
THE MOON WAITS
The forest holds its breath. Your progress is saved on this device.
THE ECLIPSE BREAKS
The court is quiet. The pack is free. Somewhere beyond the trees, a new moon is already rising.
THE LONG NIGHT
THE BONDS YOU KEEP
Companions remember the choices you make under pressure. Their abilities change when trust does.